![]() ![]() If you acquired the Red Key, an additional chamber can be opened, containing two rings, another robe and staff, and two more Lv 4 books. Within you'll find 1 Amethyst Dolphin, a chest with a random robe, a chest with a random staff, a chest with a guaranteed unique wand, a ring, and of course, two random Lv 4 books. The final loot chamber, after beating the boss, is where most of the money here is. Within you'll find coffins for respawning, a chest containing six hunks of Magic Cheese, and barrels with assorted contents. The third loot area is designated a kitchen, and is up the long ladder just before the boss chamber. The tools are a floating green symbol in the air simply jump and touch that symbol to unlock them for your current character. Within the back area you'll find a guaranteed wand and ring, along with the highly desirable Architect's Tools, which allow you to create your own dungeons. Inside there are four chests, and a door leading to a back area. After a bit of platforming, you'll encounter a long ladder leading up to an armory. Once you've passed the room full of frogs, and climbed upwards, head to the left instead of the right. The second loot area requires a bit of backtracking. It can, however, drop a suit of Plate armor for one player. ![]() Beware: the walking armor in this room is quite dangerous and will take an inordinate amount of damage before going down. All chests and the book stand drop one item for all party members. Once all snakes in the room are dead, a ladder will make the central platform reachable from there you climb a long platform ladder up to a room containing four chests, a number of barrels, and three scroll stands, one of which will contain a Lv 4 spell or skill book. The first loot area is accessed by killing all the sea snakes within Room #11 two of the snakes are on a central, unreachable platform and must be killed with ranged attacks or spells. There is some significant loot to be found outside the final loot chamber, specifically in a handful of side areas that can be missed or skipped. The right lever puts you in the path of the boulder, which you will not be able to avoid the left one is directly beneath the falling rocks, leading again to unavoidable death. The central lever is safe, as both traps will outright miss you. One trap is three falling rocks, and the other is a rolling boulder that will roll rightwards, over the gap and out the right entrance of the map. Trap #2 is a lever trap with multiple levers any of the three will activate the two traps overhead. This lever must be pulled in order to progress. All players should stand on the lever platform when it is pulled. The dungeon tries to fool you with a row of stones directly over the lever, but the trap is actually a row of stones that is not immediately visible, positioned directly over the area where you access the lower part of the room. ![]() Trap #1 is a lever trap that will drop a long row of stones on the players. Sometimes, you actually WANT to be by the lever. ![]()
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